13 Minutes is a card-driven micro game with tough decision. Playing either President Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. Download the rules here.
13 Minutes is a card-driven micro game with tough decision. Playing either President Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. Download the rules here.
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